Press Play: Designing Game Menus that Captivate and Convert

How to design intuitive, immersive game menus that engage players.

The Essence of Engagement

Just as 'Hamilton' combined heart and energy to redefine musical theater, so can we redefine gaming experiences.

How?


Through immersive & intuitive experience that captures the gamer from the start.

The Power of Details

From Apple's meticulous designs to Disney's animated masterpieces, the details define success in pop culture. Every touchpoint matters, and for AAA games, the first touch is the MENU.

Steve jobs

From the design of the iPhone to the layout of Apple stores, Jobs' insistence on perfection played a significant role in the brand's success.

Walt Disney

Classic animations like "Snow White and the Seven Dwarfs" and ​"Pinocchio" were praised for their detailed art and animation, which was ​groundbreaking for their time.

Success in the Details

Breaking Bad' succeeded not just on its story, but on the intricate details that kept viewers hooked episode after episode.


In AAA games, our 'episodes' start from the menu.

Get it right, and you've got them hooked.

The Positive Impact of Great UX

1 ​2 ​3 ​4 ​5

Draw gamers in with simple, beautiful menu designs

Prioritize ease of navigation and intuitive controls & interactions

Surface key features/modes right away - don't hide the goods!

Provide clear progress indicators and skill/achievement tracking

Enable quick access to community features like friend invites and lobbies

Inviting the Reluctant Gamer

Not all gamers dive into AAA games with ease.

With heart, energy and attention to detail, we open our world to ALL players.

LESS CHURN, MORE CONVERSION, MORE PLAY

INVITE MORE PLAYERS IN WITH SIMPLE IMMERSION

A Call to Detail-Oriented Design

Heart, energy and attention to detail created cultural phenomenons.

Let's harness this power to level up the gaming experience.

Apple

A brand whose attention to detail transformed technology.

Hamilton

A Broadway musical whose heart and energy redefined musical theater.

Breaking Bad

A TV phenom defined by nailing the details in storytelling.

From Feedback to Function

Failing Forward to Success

Conducted surveys, ​interviews, and playtests to ​understand gamer needs ​and pain points.

Organized and structured ​menu options and flows ​based on research insights.

Created low-fidelity ​wireframes to map out initial ​menu and navigation ​designs.

Developed high-fidelity visual designs, focused on usability and aesthetic.

User Research

Information ​Architecture

Sketching, Testing, Wireframing

Visual Design & Feedback

Prototyping

Usability Testing

Design Iteration

Built interactive prototypes ​for usability testing and ​design iteration.

Conducted tests with target ​users to identify issues and ​optimize designs.

Refined designs and ​prototypes based on usability ​test feedback.

Understanding the Gamer

Survey responses

Hours of Interviews

Three Personas Emerged

Three distinct personas

The team conducted in-depth research to understand the target users - gamers.

By surveying and interviewing real gamers, key insights into their needs and motivations surfaced.

Persona 1

Janey is a "casual" gamer and plays to have experiences with friends

Persona 2

AJ is a "hardcore" gamer and plays to fulfill the need for competency

Persona 3

Alex is a "committed" gamer and plays to fulfill the need for autonomy

Diving ​Deeper

Research What's Working in the Industry

Hours of Interviews

Three Needs Emerged

What Gamers Want

Gamers DON'T want to access menu systems, they want to experience:

Simple Immersion

Experiences should be intuitive and provide escapism

(for Alex)

Game progress

Menus should connect players to their ​progress and skills development

(for AJ)

Social connections

Easy connections with friends in-game ​(for Janey)

By focusing on simplicity, progress, and connections game menus better fulfill needs for autonomy, competency and belonging.

From Feedback to Function

Failing Forward to Success

Conducted surveys, ​interviews, and playtests to ​understand gamer needs ​and pain points.

Organized and structured ​menu options and flows ​based on research insights.

Created low-fidelity ​wireframes to map out initial ​menu and navigation ​designs.

Developed high-fidelity visual ​designs, focused on usability ​and aesthetics. 3 iterations ​based on mentor feedback.

User Research

Information ​Architecture

Visual Design & Feedback

Prototyping

Usability Testing

Design Iteration

Built interactive prototypes ​for usability testing and ​design iteration.

Conducted tests with target ​users to identify issues and ​optimize designs.

Refined designs and ​prototypes based on usability ​test feedback.

Designs Refined

Sketches to wireframes to mockups to iteration, iteration, iteration

EARLY SKETCH

PAPER PROTOTYPE 

WIRE FRAME

HIGH FIDELITY MOCKUP V.1 "90'S VIBE"

HIGH FIDELITY MOCKUP V.2 "MINI BUTTONS"

MVP AFTER 2 ROUNDS OF USABILITY TESTING

Simplicity with Heart and Energy

The MVP menu: Built on gamer insights. Three pathways, mirroring three core needs. The energy of innovative, radial design with

gamers' needs at heart

From Feedback to Function

Failing Forward to Success

Conducted surveys, ​interviews, and playtests to ​understand gamer needs ​and pain points.

Organized and structured ​menu options and flows ​based on research insights.

Created low-fidelity ​wireframes to map out initial ​menu and navigation ​designs.

Developed high-fidelity visual designs, focused on usability and aesthetic.

User Research

Information ​Architecture

Sketching, Testing, Wireframing

Visual Design & Feedback

Prototyping

Usability Testing

Design Iteration

Built interactive prototypes ​for usability testing and ​design iteration.

Conducted tests with target ​users to identify issues and ​optimize designs.

Refined designs and ​prototypes based on usability ​test feedback.

Putting It to the Test

Two rounds of usability testing, real gamers, honest feedback.

Each click, each navigation, refined to perfection.

Home screen, Testing Round 1

The intricate animation initially confused users

Home screen, Testing Round 2

Users praise the "rolling wheel" animation saying, "this is satisfying."

The Devil in the Details

Learning the "Less is More" Lesson to Level Up Immersion

Mission Details screen, Testing Round 1

Poor visual hierarchy caused users to struggle to find the cutscene

Mission Details screen, Testing Round 2

Autoplaying the cutscene & highlighting active areas made finding & playing it simple!

An "Unfriendly" Form vs. Function Finding

When is "new and innovative" a bad thing?

When it complicates a familiar, simple task.

Friend Invitation screen, Testing Round 1

Forcing a solution into the visual design style overcomplicated the user flow and frustrated users

Friend Invitiation screen, Testing Round 2

A simple series of modals meet the user's by displaying exactly when they need in each step of the user flow, and nothing more

Simplicity & Intuition ​Combined

Our MVP menu: Built on gamer insights. ​Three pathways, mirroring three core needs. ​Multiple rounds of usability testing delivered

the details.

Combining them with heart and energy

delivered success.

Success through Detail & Dedication

Positive Feedback, "I want to play it!", "Satisfying"

Reduced Churn

Increased Conversions

Higher Engagement

Heart, Energy & Details

The menu is the first impression AND beating heart in a gaming experience.


Like 'Hamilton' transformed theater,

we're transforming the gaming

experience


Heart, energy, and detail:

the keys to our success

The ‘Final’ Prototype

Click the image to open the prototype in Figma!


Designed for a console gaming experience, the most authentic experience comes from using an Xbox controller, however the prototype will also work with keyboard and mouse inputs.

Enjoy!

Open Figma Prototype

external link

The Future of Gaming UX

This is just the beginning. Our commitment to the gamer drives us forward.


Gaming continues to evolve with new technologies that enable more immersive experiences.


Investing in user-centered design will shape intuitive interfaces that feel almost invisible to the player.